Custom HLSL/GLSL shaders for Unity and Unreal Engine. From stylized toon shaders to photorealistic materials and complex VFX shaders.
Profiling and optimizing game assets and rendering pipelines to ensure smooth frame rates on target platforms (Mobile, PC, Console).
Building custom tools in Houdini, Python, or Engine Blueprints to automate repetitive tasks and accelerate content creation.
Creating and implementing real-time visual effects using Niagara (Unreal) or VFX Graph (Unity) that integrate seamlessly with gameplay.
Advising on art pipelines, asset specifications, and technical constraints to bridge the gap between art and engineering teams.
Tailored technical solutions for unique project challenges. Let's discuss your specific needs and find the right technical approach.