Less friction. More creating.
An asset pipeline tool for setup, texture export, and version-control workflows.
Explore projectI build real-time effects and artist tools, and explore gameplay systems, animation, and graphics. My work connects technical art with how games look, feel, and play.
An asset pipeline tool for setup, texture export, and version-control workflows.
Explore projectReal-time effects created in Unity, presented through a VFX breakdown.
Explore projectWhy does this work this way? Could the process be simpler? Why not build something of my own? These questions connect my artist tools, graphics experiments, animation research, and game concepts.
Read my whyInfinity is where I explore original games, tools, and technology. It gives my curiosity a place to become something playable.
The games are concepts in development. The next step is making the ideas work through prototypes and playtesting.
Arena: Saha · RE:FRAME · TIFO Rivals · SHINE
Original concepts in developmentTechnical art tools, learning, and workflows.
“When You Know Your WHY, Success Becomes Easy.”