ao✳AHMED OSAMATECHNICAL ART & GAME DESIGNLet’s talk ●
AHMED OSAMA · TECHNICAL ARTIST & TECHNICAL GAME DESIGNER

FROM PROBLEM
TO PIPELINE.

Illustrated portrait of Ahmed OsamaHi, I’m Ahmed.Based in Cairo, building for everywhere.

I build real-time effects and artist tools, and explore gameplay systems, animation, and graphics. My work connects technical art with how games look, feel, and play.

01 / Technical Art Showreel   A little of what I do.
Watch on Vimeo
REAL-TIME VFX✳SHADERS✳TOOLS & PIPELINES✳TECHNICAL GAME DESIGN
SELECTED WORK

Built to solve.
Made to be felt.

Browse all work
ASSET PIPELINE / WORKFLOW
Asset setupTexture exportVersion control
Python · Substance Painter · PerforceWorkflow illustration
Personal tool
PYTHON · SUBSTANCE · PERFORCE

Less friction. More creating.

An asset pipeline tool for setup, texture export, and version-control workflows.

Explore project
01
THE WAY I THINK

There has to be
a better way.

Why does this work this way? Could the process be simpler? Why not build something of my own? These questions connect my artist tools, graphics experiments, animation research, and game concepts.

Read my why
“If I keep running into the same problem, can I build something to solve it?”
BUILDING SOMETHING OF MY OWN

Tools became
questions.
Questions became worlds.

Infinity is where I explore original games, tools, and technology. It gives my curiosity a place to become something playable.

The games are concepts in development. The next step is making the ideas work through prototypes and playtesting.

INDEPENDENT STUDIO
Infinity Games Studio
Founded & directed by Ahmed Osama
Original games

Arena: Saha · RE:FRAME · TIFO Rivals · SHINE

Original concepts in development
TechArt OS

Technical art tools, learning, and workflows.

LAEEB EngineGraphics exploration within TechArt OS
Explore Infinity

“When You Know Your WHY, Success Becomes Easy.”

Attributed to Jim Rohn · exact source unverified
There has to be a better way