About Me

Technical Artist & VFX Specialist

Who I Am

I'm Ahmed Osama, a Technical Artist with a Computer Science background, bridging the gap between artistic vision and engineering reality. I specialize in building real-time VFX, performant shaders, and procedural tools in Unreal Engine 5, Unity, and Houdini.

I thrive on solving complex visual challenges — whether it's optimizing particle systems for mobile or designing procedural workflows to accelerate content creation.

My Philosophy

Art meets engineering. The best visual effects make players say "wow" while running smoothly on any device. I founded Tech Art OS, an open platform helping artists master the technical side of game development.

Current Role

Currently the Technical Artist at FitNot Games, spearheading the visual redesign of a mobile title and architecting scalable LOD pipelines. Also actively exploring AI-driven workflows to redefine the future of asset production.

Technologies I Love

Unreal Engine 5 Unity Niagara VFX Graph HLSL Houdini Substance Designer Python C++ RenderDoc

Experience

Oct 2025 – Present Current

Technical VFX Artist

FitNot Games — Cairo, Egypt

Visual overhaul of a mobile endless runner. Gameplay VFX, asset optimization, and LOD pipelines.

Mar 2025 – Jun 2025

Intensive Training — Technical Artist

ITI — Egypt

End-to-end production pipeline: Maya, Substance, Python scripting, and pipeline automation.

Jan 2025 – Present Founder

Technical Artist / Founder

Infinity Games Studio

Developing Arena (50+ procedural spells), Fire VFX Pack for Fab, and Tech Art OS platform.

Mar 2024 – Sep 2024

Real-time VFX Artist (Remote)

Landell Games — Sweden

Complete VFX library for Apcoeus, a stylized fantasy RTS. Solved critical rendering artifacts in custom shaders.

Jun 2023 – Sep 2023

Technical / VFX Artist

UMAMI E-Learning Solutions — Cairo, Egypt

Optimized VFX for Kortifo under strict mobile performance constraints. Technical documentation for art team alignment.

2016 – 2020

Computer Science Degree

Arab Academy for Science, Technology and Maritime Transport

Linear Algebra, Digital Image Processing, Computational Geometry — the math behind real-time graphics.

Technical Skills

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Game Engines

Unreal Engine 5 Unity
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Shaders & Rendering

HLSL GLSL UE5 Materials Shader Graph RenderDoc
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Tools & Scripting

Python C++ C# Blueprints Editor Scripting
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Procedural Content

Houdini Unreal PCG Substance Designer Geometry Script