Real-time fire system built in EmberGen and Unreal Engine 5. Started as a flamethrower effect, evolved into a full fire pack exploring VDB rendering, flipbook workflows, and Niagara integration. Currently in active development toward Fab release.
View on ArtStationOcean shader system in active development using UE5 Ocean Body Zone — exploring vertex displacement, Gerstner wave mathematics, and mobile performance constraints.
AI-powered Technical Art platform featuring documentation, learning paths, production pipelines, integrated tools, and AI-assisted workflows.
Visit TechArt OSPlanned for Mystic Realms — an action-adventure RPG in development at Infinity Games Studio. Procedural spell generation system using Houdini and UE5 — currently in pre-production.
Convert PNG sequences into optimized sprite sheets for Unity, Unreal Engine, and other game engines.
Launch AppAI-assisted rigging, Spine-compatible animation generation, and JSON export.
Open PreviewA productivity platform for habits, wellness, planning, and AI-assisted organization.
Launch AppA personal game project for experimenting with gameplay systems, shaders, rendering techniques, and real-time VFX.
Play DemoMulti-Agent Architecture for 3D Rendering Optimization. Orchestrating intelligent agents to streamline and accelerate complex 3D scenes.
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