Real-time fire system built in EmberGen and Unreal Engine 5. Started as a flamethrower effect, evolved into a full fire pack exploring VDB rendering, flipbook workflows, and Niagara integration. Currently in active development toward Fab release.
View on ArtStationOcean shader system in active development using UE5 Ocean Body Zone — exploring vertex displacement, Gerstner wave mathematics, and mobile performance constraints.
An open platform helping artists master the technical side of game development. Guides, tools, and resources covering rendering, shaders, optimization, and more.
Visit TechArt OSPlanned for Mystic Realms — an action-adventure RPG in development at Infinity Games Studio. Procedural spell generation system using Houdini and UE5 — currently in pre-production.