Portfolio

Dynamic Fire System

Active Development

Real-time fire system built in EmberGen and Unreal Engine 5. Started as a flamethrower effect, evolved into a full fire pack exploring VDB rendering, flipbook workflows, and Niagara integration. Currently in active development toward Fab release.

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Ocean Shader System

Active Development

Ocean shader system in active development using UE5 Ocean Body Zone — exploring vertex displacement, Gerstner wave mathematics, and mobile performance constraints.

TECHART OS

Tech Art OS Production Suite

Live

AI-powered Technical Art platform featuring documentation, learning paths, production pipelines, integrated tools, and AI-assisted workflows.

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Magic Spell Effects

Planned

Planned for Mystic Realms — an action-adventure RPG in development at Infinity Games Studio. Procedural spell generation system using Houdini and UE5 — currently in pre-production.

SPRITE SHEET CREATOR

Sprite Sheet Creator

Live

Convert PNG sequences into optimized sprite sheets for Unity, Unreal Engine, and other game engines.

Launch App
AI SPINE ANIMATOR

AI Spine Animation Generator

Under Development

AI-assisted rigging, Spine-compatible animation generation, and JSON export.

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LIFESYNC

LifeSync

Live

A productivity platform for habits, wellness, planning, and AI-assisted organization.

Launch App
ARENA

Arena

Active Development

A personal game project for experimenting with gameplay systems, shaders, rendering techniques, and real-time VFX.

Play Demo
MAgArRO: MULTI-AGENT

MAgArRO

Under Development

Multi-Agent Architecture for 3D Rendering Optimization. Orchestrating intelligent agents to streamline and accelerate complex 3D scenes.

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