Technical art, in motion.
A look at my work in real-time effects, shaders, and technical art.
Explore projectStart with the work in motion. Explore the tools behind it, then the questions I’m still investigating.
6 projects
A look at my work in real-time effects, shaders, and technical art.
Explore projectAn asset pipeline tool for setup, texture export, and version-control workflows.
Explore projectReal-time effects created in Unity, presented through a VFX breakdown.
Explore projectA dedicated Unreal Engine reel exploring real-time visual effects.
Explore projectI explain my Sprite Sheet Creator and demonstrate the tool. Explore the project for its purpose and development context.
Watch on YouTube Explore projectA mix of working tools, research notes, game concepts, and learning exercises. Status labels show where each stands.
13 projects
A unified technical art suite combining Maya asset validators, automated texture packing, and AI-assisted workflow modules.
Explore projectA custom C++ graphics environment for exploring rendering architecture, Vulkan/OpenGL pipelines, shader stages, and low-level GPU control.
Explore projectA game concept where understanding and manipulating underlying environment rules becomes the player's core ability.
Explore projectAn exploration action RPG set in an interconnected world where player decisions, knowledge, and intention shape abilities and character destiny.
Explore projectA real-time fire and volumetric fluid simulation system in Unreal Engine 5 and EmberGen, featuring interactive runtime temperature scaling.
Explore projectA learning project using Unreal Engine’s Water system, focused on understanding setup and keeping it manageable.
Explore studyA sprite-sheet creation tool, now part of TechArt OS under Infinity Games Studio.
Explore projectAn AI-assisted Spine animation tool, now part of TechArt OS under Infinity Games Studio.
Explore projectResearch notes exploring multi-agent approaches to 3D rendering and optimization.
Read researchAn environmental 3D study exploring architectural mood lighting, stone surface textures, and warm torchlight propagation.
Explore projectAn unfinished personal exploration of spell effects. I am still figuring out how to build it.
Explore projectA responsive productivity application that aligns daily tasks and focus sessions with circadian energy curves and predictive LLM scheduling.
Explore projectA research concept for a shared neural motion model that adapts physics-based character control across different bodies, states, and environments.
Read research